Bah!!! The various foregrounds just dont blend together, especially the white-green bit by the water. Maybe you could use some pictures of grass and sand to give it more of a real look instead of it just being 'grass and sand colored'.
I love the overhang though, those are so cool, maybe someone will even make vines coming down them one day. The apophysis sun bits is getting a little dated, at least to me, but it's still very well done here it might look better with a little extra detail or texture again. The planets are pretty much perfect, but I wonder why that bigger sized one is lit up from the oppisite side but the smaller one not?
A really cool piece again though. Hope you don't mind the suggestions.
fantastic, that fractal of [link] is awesome for skies - and that overhang is something else. I really struggle with the water on an overhang - it always looks like its going down or climbing a steep hill
The fluorescent dash of purple in the sky juxtaposes the magnificent yet tranquil landscape with the perfect addition of sci-fi flavouring, which, when combined with the meaning behind the piece, becomes an irresistible delight to allow one's imagination to marvel in.
Oh my god this is something huge! Definately a ! That cliff must be overhanging... It looks really sweet. You've managed to put such a detail to it. Those kids fit on this piece like nose to one's head and I really like how they wonder a sky that's to die for!!
Is it the shadows on the stock terrain? I had a critique given to me that had the same concern, but I dunno I cant see whats wrong with it. I tihnk they need to be a tad bit bighter, but I cant see the fault in the shadowing . And now that I think about it the shadows of the figures need to be more elongated . thanks for the comment man .
KhaoticStorM is right, the shadows aren't quite correct. The angle is a bit off for them as well as the length of them. Take a line directly from the sun to the figures and follow it past them. The shadows should head away from the figures in the same direction but the are off by about 10 degrees i think.
To be honest with you, i wouldn't have noticed if someone else hadn't pointed it out.
It's still an excellent piece and i can't even get close to doing that kind of quality in terragen.
Maybe you would do a tutorial from start to finish of making a terragen piece of as high a quality as that? The thing i am most intereested in is the surface maps. Mine just always look super-sh*t!
I appreciate the constructive critique. I have always wanted to make a advanced walkthrough of a piece, but with TG2 here I believe I really would like to do it in that, and I am nowhere near ready to do any tg2 tutorials .
I understand. I still think i prefer TG0.9 more than TG2 though. They have such different ways of working and i'm not sure that a lot of the crazier renders (which i prefer) will be possible in TG2 such as bliss, falling sky etc.
I can see your concerns with tg2, but I truly think once TG2 is out of alpha and beta it will be an amazingly versatile atmospheric renderer. I am betting you will be able to almost model those sort of effects. Well that’s what I hope anyway!
it's true, the shadows are supposed to be much longer, seeing the lightsource is coming from the horizon line, meaning the light is shining at them at a 45% angle, therefore the shadows should be MUCH longer, definitely off the screen in this case.
May I also add, I've took time to study shadows and how they look, a shadow should have 2 layers. The first is the inner which you have there now. The 2nd layer is slightly bigger than the first one, but blurred more than the first. I think that's one of the things to keep in mind to create realistic shadows.
it's ok, just fix the shadow up and you're good to go.
Well, i find the very cluttered part the two people are sitting on doesn't match the sandy beach all that well. and the sky with the clouds mixed in is wierd. I think the sky would look better either without the clouds, or eithout the swirls. I also wish the sun wasn't making such a bright shine on the terrain in the distance.
but its a really good picture overall. i'm really impressed with the cliffs. And its like the idea's you mixed together are good concepts.
Yea, I thought of you when I was messing with the sun, but I dunno I like the wideness of it for some reason. The fractel brought out a space feel to it so maybe its not a traditional lightsource . Oh well. thanks for the comment man. I appreciate it.